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August 01, 2012

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Bblair1

For one player I agree 100% but what I find interesting about this in a game theoretic fashion (in addition to your great article) is the impact of the choices of the other players on the state of nature. If we insert a state of nature that represents the updated quality of the opponent, would not the advantage of "losing" be conditioned by who else also played the "dominate" strategy. If the best teams all throw the game, then by playing the "dominated" strategy (last mover advantage?) the team assures that they will face an easier opponent. Maybe an evolutionary game?

Introtoir

Interesting, but one (parenthetical) point and two questions: Point: my calculations have that the payoff in the DD cell should be 4.25, 4.25. Questions: 1. Why the dual strategy for player 2 in the normal form game? 2. How did you decide on -10 as the payoff for getting caught cheating? Do you think a payoff for getting booted from the tournament, and probably any future competition, should have the same magnitude as remaining in the competition and potentially losing to a higher seed in the next round? It seems to me that forfeiting one's career for the sake of getting slightly ahead in one tournament would warrant a negative payoff approaching infinity (or maybe I'm thinking about nuclear deterrence games too much). But you needn't even take the payoff for getting caught cheating that far. All you need to do is find the point at which player 1's payoff for defecting when player 2 cooperates is equal to his payoff for cooperating when 2 cooperates. In other words, at what point does the penalty for getting caught make make player 1 not risk defecting? It's a bit complicated, since both the CD and DD cells rely on the penalty, but 1's payoffs for CC and DC are equal at 4 when the penalty equals -110 (maintaining your 0.05 probability of getting caught). At this point, C is strictly dominant for 2. So really, if we agree that losing one's badminton career is at least 11 times worse than losing in the second round, cheating is never beneficial, and I would feel pretty safe, given the consequences of getting caught cheating, that this is a fair statement.

Julie VanDusky

Thanks for the math correction- I fixed it.

Question 1: Not sure if I am answering this correctly but... there are no information sets in the extensive form game. So Player 2 gets to observe Player 1 actions, and base its entire strategy on what Player 2 is doing. For example, Player 2 gets to decide, {Cooperate, Cooperate}, or in words, "If Player 1 Cooperates, then I Cooperate, and if Player 2 Defects, I Cooperate".

IF there were an information set in the game, Player 2 could only play {Cooperate} or {Defect}. {Cooperate} would be "cooperate always", and {Defect} would be "defect always", no matter what Player 1 is doing.

Question 2: I just made up -10. I assumed that (Losing > Winning > Punishment). Since winning was 0, I chose a reasonable number less than 0.

As with Bruce's suggestions above, you could make this game more complicated, taking into account several more factors, like updating, observing the actions of multiple teams, or varying the cost of punishment.

Also, as stated in the post, you could also vary the game to see how often the Badminton World Federation would have punish teams for cheating to make it beneficial to not cheat.

Istiak Tuhin

ri8.
play more games: Click Here

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